2. In this assignment, you are implementing a class from a model shown here. PlayingCard suit : char value: int + PlayingCard (s:char, v:int): + getSuit(): char + getValue(): int + setSuit (s:char):void + setValue(v:int):void + toString(): String + isMatch (p:PlayingCard): boolean PlayingCard ADT 1) The constructor takes 2 char values and initializes the value and suit of the PlayingCard. 2) Accessor functions for the suit and value (getters) Mutator functions for the suit and value (setters) 3) 4) A toString method that displays the PlayingCard in the format (value, suit). For example, a 10 of hearts would display as (10,H). Face cards should display K, Q, J, or A, for the values 13, 12, 11, 14, respectively. 5) An isMatch method that takes a PlayingCard p as an argument and returns true if p's suit or value match that of the calling object After writing the class, test each function in a main method before proceeding to the next steps. 3. Once your class is fully tested, write a driver method that does the following: a. Creates an ArrayList of 52 cards b. Fills the deck with standard playing cards c. Randomly selects two cards from the deck and compare the cards to see if they match A sample run can be found at the end of this assignment.

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 19RQ
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2. In this assignment, you are implementing a class from a model shown here.
PlayingCard
suit: char
value: int
+ PlayingCard (s:char, v: int):
+ getSuit(): char
+ getValue(): int
+ setSuit(s:char):void
+ setValue(v:int):void
+ toString(): String
+isMatch (p:PlayingCard): boolean
PlayingCard ADT
1) The constructor takes 2 char values and
initializes the value and suit of the PlayingCard.
2) Accessor functions for the suit and value (getters)
3) Mutator functions for the suit and value (setters)
4) A toString method that displays the PlayingCard
in the format (value, suit). For example, a 10 of
hearts would display as (10,H). Face cards should
display K, Q, J, or A, for the values 13, 12, 11, 14,
respectively.
5) An isMatch method that takes a PlayingCard p as an
argument and returns true if p's suit or value match
that of the calling object
After writing the class, test each function in a main method before proceeding to the next
steps.
3. Once your class is fully tested, write a driver method that does the following:
a. Creates an ArrayList of 52 cards
b. Fills the deck with standard playing cards
c. Randomly selects two cards from the deck and compare the cards to see if they match
A sample run can be found at the end of this assignment.
Transcribed Image Text:2. In this assignment, you are implementing a class from a model shown here. PlayingCard suit: char value: int + PlayingCard (s:char, v: int): + getSuit(): char + getValue(): int + setSuit(s:char):void + setValue(v:int):void + toString(): String +isMatch (p:PlayingCard): boolean PlayingCard ADT 1) The constructor takes 2 char values and initializes the value and suit of the PlayingCard. 2) Accessor functions for the suit and value (getters) 3) Mutator functions for the suit and value (setters) 4) A toString method that displays the PlayingCard in the format (value, suit). For example, a 10 of hearts would display as (10,H). Face cards should display K, Q, J, or A, for the values 13, 12, 11, 14, respectively. 5) An isMatch method that takes a PlayingCard p as an argument and returns true if p's suit or value match that of the calling object After writing the class, test each function in a main method before proceeding to the next steps. 3. Once your class is fully tested, write a driver method that does the following: a. Creates an ArrayList of 52 cards b. Fills the deck with standard playing cards c. Randomly selects two cards from the deck and compare the cards to see if they match A sample run can be found at the end of this assignment.
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