11. Tic Tac Toe Simulator Create a GUI application that simulates a game of tic tac toe. Figure 13-35 shows an exam- ple of the application's window. The window shown in the figure uses nine large JLabel components to display the Xs and Os. One approach in designing this application is to use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The JLabel components should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie.
11. Tic Tac Toe Simulator Create a GUI application that simulates a game of tic tac toe. Figure 13-35 shows an exam- ple of the application's window. The window shown in the figure uses nine large JLabel components to display the Xs and Os. One approach in designing this application is to use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The JLabel components should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie.
Chapter6: Using Arrays
Section: Chapter Questions
Problem 5E
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Tic Tac Toe simulator
please answer the following question in java
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