ANIME ADDICTION
A Term Paper
Presented to
Instructor. MANGORSI, FARHANNA
Department of English
Philippine Muslim Teacher,s College
Marawi City
In Partial Fulfillment of the Requirements for the Course
General-Education ( English II)
2014-2015
By
KHALID, AMNAH L.
January, 2014
Anime Addiction
Anime had widely spread in the whole world, its positive and negative effects are continuously being debated.
1. What is the history of Anime?
2. What are the reasons Anime Addiction?
3. What are the common positive effects of anime Addiction?
4. What are the common negative effects of anime Addiction?
Intoduction
A. Background information
B. Importance of the paper
C. Statement of the problem
D. Definition of terms Anime addicton
A. Reason
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His works include around 15 movies.
Seitaro Kitayama was an early animator who made animations on his own, not hired by larger corporations. He even founded his own animation studio, the Kitayama Eiga Seisakujo, which was later closed due to lack of commercial success. He utilized the chalkboard technique, and later paper animation, with and without pre-printed backgrounds.
The works of these two pioneers include Namakura Gatana (An Obtuse Sword, 1917) and a 1918 film Urashima Tarō which were discovered together at an antique market in 2007.[3]
Anime and manga is not 'kid stuff,' and it's nothing like American cartoons. Most of it is produced for a teenage or adult audience. Anime series change over time; the plot is often intricate, and characters change, grow, and often die. The unpredictibility and emotional depth of anime as opposed to American cartoons is part of the appeal. Many anime series such as 'Evangelion' or 'Battle Angel Alita' are quite introspective as well as action-packed, and study questions of love, trust, and other deep feelings.
To understand anime, it is fairly important to have at least a little understanding of Japanese culture itself. Anime and manga are currently produced for an exclusively Japanese audience--authors are often shocked to hear that they have American or European fans--and are thus based on cultural assumptions and references that Americans find puzzling at best. Some
Manga and anime are a huge part in American and the Japanese culture. Anime and Manga were once used for war, propaganda, and recruitment, but is now used for entertainment and leisure. Anime was not just created by one man but by many working together. Anime has had a long line of history causing it to become more and more loved throughout the years. It not only caused Japan a great deal of money and working jobs but it also influenced more people to see the brighter things in life. Manga was not only just important in anime’s history but it was the cause of it. The time line of huge success in anime started in 1914 with the first manga being created.
All your entertainment comes in 31 flavors, right? Comedy, horror, drama, suspense, action, etc. You file similar movies on the same shelf in the store, don't you? But you shouldn't be putting all anime on the same shelf because anime is not a genre. It's a medium, like movies are a medium, like books are a medium. A medium can have any genre of entertainment in it; well so can anime. Anime is not all sex and violence as some people will tell you. When I hear someone say that anime is sex and violence, that immediately tells me that they watched probably one particular anime show
Animation has a variety of differences between Japanese culture and the culture of the United States. While animation is usually made for the sole purpose of entertainment for children in the United States, Japanese animation, also known as anime as it is referred to both in Japan and in the West, is a form of media that is enjoyed by people of all ages. Unlike the Teenage Mutant Ninja Turtles and SpongeBob Square pants, both very popular American animations shows in their times, anime focuses more on drama and other non childlike qualities. The differing cultures of the United States and Japan can be considered the main factor to the huge differences in their own respected animation styles.
As far as TV shows go, Asian Americans- like most other minorities- have been ridiculously under represented and poorly portrayed. "All-American Girl" was one show that attempted to change that. The show starred mostly Asian Americans and was one of very few that did not cast them as martial artists or service workers. Some argue that the show didn't do enough to better the portrayal of Asians, and still others argue that it may have even hurt. In either case, this was one of the first times that Asian Americans appeared in force on regular TV programming, and the world- or at least the country- was watching.
Of course, when anime first came over to America, it had to be edited to go over well with the popular audience. Television stations would go through and remove excessively violent scenes, alter translations, and even change whole plots just to make the shows more suitable for American audiences, (Ladd & Deneroff, 2009). Of course, it didn’t help that Americans viewed anime in general as children’s cartoons when it wasn’t created to be that way.
The new addiction to Pokemon Go is helping businesses have a big increase in sales. Pokemon Go was released a few weeks ago and it is sweeping the nation. Stores like RadioShack and other similar stores are seeing an increase in sales. People are buying portable chargers and charging cases in order to play for a longer period of time without having to held home to charge their phones as read in the Times Article “Phone Charger Sales Are Surging Because of Pokemon Go”. We all know that it’s helping businesses sales sky rocket but how is it affecting the people in society?
In recent years, animated programs have dominated the world of film and TV in both America and Japan. These programs, known as cartoons and anime, are some of the most popular forms of entertainment today. Anime and cartoon shows, such as One Piece and Family Guy, have been running for decades and are very well known among society. Animated films such as Disney’s The Lion King and Studio Ghibli’s Spirited Away have also thrived and even surpassed animated television shows in some instances. Both American and Japanese animation industries have flourished, and their cartoons and animes continue to grow in popularity. However, similarities and differences between the two soon arise when compared closely; these observations are often what lead fans to prefer one style over the other as well as shape pop culture.
Some people may think this is a bad thing. They’re children are embracing another culture instead of their own. And what is so wrong about that? Would you rather they hated every other culture except their own? The Japanese ‘Boom’ is a way to open minds, expand imaginations, and open doors to new cultures. One child may grow up on anime and go on to learn other cultures. S/He may grow up to be a democratic negotiator, or something of the like because s/he embraced other cultures at an early age.
Nickelodeon, Cartoon Network, Disney and other big animation studies catch a lot of flak about milking their popular franchises dry, but can you truly blame them? The animation world is a business like any other, and it's in large part geared towards kids. They're the ones who have the time to watch all those endless reruns, as well as enough buying power (via their parents) to make a splash in the merchandise market. It's their world – we're just living in it.
The American versions of the ever popular “Sailor Moon” and “Dragon Ball Z” are vastly different from the Japanese versions. The Japanese version is more intense and serious, with harsher violence and grittier storyline. The kids who watch these shows in America and those kids, who watch it in Japan, are the same age, but for some reason it is too edgy for American youth. I am going to explore why Americans feel the need to censor, how the Japanese culture differs from American, and what this media does to both cultures, and how to solve the growing debate of Japanese media and censorship.
With the Japanese animation -- anime -- industry spreading across the globe, many American students have become enthralled with this form of Japanese pop culture. The Associated Press even covered the topic in 2006, discussing anime's appeal among American teenagers and pointing out that as many young women
It has always baffled me when I tell someone I love anime and they say they do not like it. They sometimes say I hate all anime saying that they never could get into that genre. This is a statement that gets my geek fathers rattled because anime is not a genre; it is an entire medium and whole form of entertainment. It is a confusing statement to say because to me that is like saying you hate all movies or TV shows. To traditional Americans who do not know a lot about anime, it tends to have a stigma attached to it. Hence is why I decided to write about it as a social deviance. When you talk to someone who has never experienced anime before, you tend to get some weird looks.
Anime is the Japanese take on the word "animation". It represents the Japanese style of animating cartoons. However, not all anime is for children. Majority imported to America is aimed at an adult audience- containing deep storylines, graphic violence, gore, as well as nudity and adult situations. This cinematic genre is a fast growing trend in the west and can now possibly be considered the most popular phenomenon among
When we think of addictions we tend to think about drugs, alcohol, and other negative addictions, but my parents are addicted to technology. It all started in 2013 when they got their new samsung galaxies and ever since they became technology savvy and tend to show me new things they learned on their new devices. When my mother discovered how to screenshot she said “Hey Tre look what I did!” I replied “Ok.” Than she answered back with “I learned how to screenshot!” All I could do is burst into laughter and she sat there with a confused faced but yet still eagered she achieved such a difficult task. Their addiction to technology isn't a negative addiction yet, I see it as a humorous addiction and not as serious.