write the java code and follow the instruction :Developing basic Java classes with attributes, constructors, methods, static variables and static methods
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A: Refer to step 2 for the answer.
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A: Given: Describe 3 differences between a Java class and a Java interface.
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Q: Write a java program as shown in the following UML class diagram
A: Java Program Code Given Below:
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A: Introduction: Design a JAVA program for CREDITCARD to maintain the user services. Make CREDITCARD as…
Q: What are
A: Constructors are special methods used for initializing objects whereas methods are used for…
Q: Design a JAVA program for CREDITCARD to maintain the user services. Make CREDITCARD as interface.…
A: The answer is
Q: Describe the following concepts with syntax/example. iv. Interface and abstract class in Java
A: Please see the next step for solution.
Q: please make a suitable java program(inheritance) according to picture
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Q: All Java classes are subclasses of the class, which is the language's basic class.
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A: Here, I have to explain the above question.
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Q: Java Number 2 No class implementation.
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A: let us see the answer:-
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A: Below is the answer:
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Q: What exactly is a class in Java?
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Q: State what are the benefits of using inheritance in java ?
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Q: The attributes of a Java program are its The methods v the v of a Java class. A Java class can v…
A: The attributes of a Java program are it data fields. The methods are the member functions of a…
Q: The attributes of a Java program are its The methods v the v of a Java class. A Java class can v…
A: We need to fill in the blanks for the given statement from the given options.
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A: Answer :-- This statement is True
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Q: Using the class diagram in the image below, write a small report (200- 300 words) on how to create…
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Q: In the class diagram below we have a money class for an object-oriented parking system that is to be…
A: Below is the answer:
Q: Explain the differences between Abstract Classes and Interfaces in Java.
A: Explain the differences between Abstract Classes and Interfaces in Java.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
write the java code and follow the instruction :Developing basic Java classes with attributes, constructors, methods, static variables
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- A Java class can contain Variables Methods, Constructors Inner Classes (A class inside another class) O All the aboveIn JavaScript, a constructor needs to link an object to other functions so that methods are performed only on the object that calls them. (a) True (b)Falseobject oriented programming using c++ class decleration: class MyPhoneBook{ string* names; string* phones; int phoneBookSize; public: MyPhoneBook(int); //Takes size MyPhoneBook(const MyPhoneBook&); //Copy Constructor bool addEntry(string ,string); bool displayEntryAtIndex(int); void displayEntryAtIndices(int*); void displayAll(); int* findByName(string); int* findByPhone(string); bool updateNameAt(string, int); bool updatePhoneAt(string, int); ~MyPhoneBook();};
- public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 329 public class PictureViewer 10{ public static void main(String[] args) 11 12 // Step 2: Fix the syntax errors and submit it to Codecheck to pass the test. // Note: Do not add or remove any statements 13 // 14 15 // Do not change the semantics of each statement Do not add or remove any variables Do not add or remove any objects Magic numbers are allowed 16 17 18 // 19 // 20 // Create an object of Picture by loading an image Picture pic = Picture("starry_night.png"); 21 22 23 // Display the width and height System.out.println("Width : " + pic.getWidth()); System.out.println("Height: 24 25 + pic.getHeight()); %3D 26 27 // Increase the width by 50 on both sides and // increase the height by 40 on both sides. // Must use dw and dh when calling method grow(). int dw, dh = 40; pic.grow(dw, dh); 28 29 30 31 32 33 // Display the width and height System.out.println("Width : System.out.println("Height: 34 + pic.getWidth()); + pic.getHeight()); 35 36 37 // Draw the picture draw(); 38 39 40 //…public class LabProgram { public static void main(String args[]) { Course course = new Course(); String first; // first name String last; // last name double gpa; // grade point average first = "Henry"; last = "Cabot"; gpa = 3.5; course.addStudent(new Student(first, last, gpa)); // Add 1st student first = "Brenda"; last = "Stern"; gpa = 2.0; course.addStudent(new Student(first, last, gpa)); // Add 2nd student first = "Jane"; last = "Flynn"; gpa = 3.9; course.addStudent(new Student(first, last, gpa)); // Add 3rd student first = "Lynda"; last = "Robison"; gpa = 3.2; course.addStudent(new Student(first, last, gpa)); // Add 4th student course.printRoster(); } } // Class representing a student public class Student { private String first; // first name private String last; // last name private double gpa; // grade point average…
- OBJECT ORIENTED PROGRAMMING PLEASE GIVE ME FULL ANSWER THANKS Write a C++ program that creates a class called laptop. The data members of the class are:1. brand (string) 2. model(string) 3. serial (int) 4. color (string) 5. price (float) 6. processor speed (float) 7. RAM (int) 8. screen size(float). The getter & setter should accept the laptop brand, model, serial, color, price, processor speed, ram and screen size. Make a member function name display to display the value of all attributes. Make 3 objects of laptop and display its values.Create the following class diagram: The print method in: - Author prints the Authors data - Page prints page no and text - Textbook prints the subject and all pages - Novel prints the genre and all pages The toString method in: - Book returns title and authors - textbook returns subject in additions to super toString - Novel genre in additions to super toString Test your implementation create objects of different types example : - Create a book of type Novel which has many pages and several authors - Create a book of type Textbook which has many pages and several authors - Access these objects polymorphically, variable of class book contains objects of its subclasses Textbook and novel - Print a hall book - Print a single page of a book - Print the book and its authorsCLASS NAME List the instance variables in the constructor. List the methods in the class. - indicates private CLASS NAME List the instance variables in the constructor. List the methods in the class. The second row of the UML diagram lists the instance variables in the constructor. For example -name: string o o name is the variable name o string is the data type of name + indicates public o getName is the method name o o string is the return data type Java.util. The third row of the diagram lists the methods in the class. For example, +getName(): string empty parenthesie indicate nothing is sent to the method.
- 4 Object Oriented Programming Assignment - 11 Write a Java program for the following Class Diagram. Document authors: String date: Date getAuthors: String addAuthoriname):void getDate()date Book -titleString getitiet): String EMail Subject: String -to: Stringl) getSubject) String getToString Instructions: 1. This java program is for an application that stores the author (Writer) data of some books and emails 2. getAuthors() method get the list of authors and store it in a String array. 3. addAuthors() method is used to add an author anytime for book or email. 4. getDate() method get the date of the book or email 5. getTitle() method can be used to get the title of the book 6. getSubject() method is used to get the Subject of the email. 7. getTo() method is used to get the information about the mail to whom it is sent. 8. All get methods need to return the values in the corresponding instance variables. 9. Scanner class can be used to set the data for the variables. The programmer can…In Java programming (Lesson: Objects, Classes, and Constructors) Every class has a constructor and if we do not explicitly write a constructor for a class, the java compiler builds a default constructor for that class. False or True Please provide an explanation for the answer. Thank you!java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…