The Temperature class is an abstract class with two abstract methods. Create the Conversion class which inherits from Temperature. Use the formulas below to help with the temperature conversions.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
The Temperature class is an abstract class with two abstract methods. Create the Conversion class which inherits from Temperature. Use the formulas below to help with the temperature conversions.
CODE:
abstract class Temperature {
public abstract double celsius(double temp);
public abstract double fahrenheit(double temp);
}
//add class definitions below this line
//add class definitions above this line
public class Exercise3 {
public static void main(String[] args) {
//add code below this line
Conversion c = new Conversion();
//add code above this line
}
}
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- Vehicle is an abstract class. Create the Airplane class as a subclass of Vehicle. Extend and override Airplane as necessary to meet the criteria below. The travel method should return the distance traveled by the Airplane object. CODE: abstract class Vehicle { public abstract double travel(double time);} //add class definitions below this line //add class definitions above this line public class Exercise2 { public static void main(String[] args) { //add code below this line //add code above this line }}public class Father { public String name; public int age; // customer name Father(){ name=”Hassan”; age=50;} public void display(){ System.out.println(“Name:”+name); System.out.println(“Age:”+age); } } 1. Based on Figure 3, create a class named Child that inherits the Father class. Declare an instance name location (String) for class Child. 2. Define a constructor in class Child and give an appropriate initial values for the instance (name, age, location). 3. Define a method display () in class Child, execute the display ( ) method in superclass using the keyword super. Method display ( ) in class Child should print the information of name, age and location 4. Create other class named Main for the main method and create 2 objects for the 2 classes (Father and Child). Then execute the display ( ) method for Father and Child. Example of the output as in Figure 4: Father's info: Name: Josh Age: 50 Child's info: Name: Christy Age: 20 Location:…8. OOPS Theory #6 public class Car { public void horn() { System.out.println("Horn horn"); } } public class Ferrari extends Car { public void horn() { System.out.println("Ferarriiiiii"); } } public static void main(String[] args) { Ferrari ferrari = new Car(); ferrari.horn(); } Pick ONE option Horn horn Ferarriiii Cannot compile Runtime exception Clear Selection 9. OOPS Theory #7 In Java, we can achieve the abstraction by creating the blueprint of an object and only have abstract methods. What do we call this? Pick ONE option Interface Encapsulation Instance Protected Clear Selection
- 7. public class Father { public String name; public int age; // customer name Father(){ name="Hassan"; age=50;} public void display(){ System.out.println("Name:"+name); System.out.println("Age:"+age); }} Figure 3 i. Based on Figure 3, create a class named Child that inherits the Father class. Declare an instance name location (String) for class Child. ii. Define a constructor in class Child and give an appropriate initial values for the instance (name, age, location). Define a method display () in class Child, execute the display () method in superclass using the keyword super. Method display () in class Child should print the information of name, age and location. ii.class A {protected int x1,y1,z; public: A(a, b,c):x1(a+2),y1(b-1),z(c+2) { for(i=0; i<5;i++) x1++;y1++;z++;}}; class B {protected: int x,y; public: B(a,b):x(a+1),y(b+2) { for(i=0; i<5;i++) x+=2; y+=1;}}; class D:public B, virtual public A { private: int a,b; public: D(k,m,n): a(k+n), B(k,m),b(n+2),A(k,m,n) { a=a+1;b=b+1;}}; int main() (Dob(4,2,5);} what the values of x1,y1 and zCode: interface Bicycle{ //interface for bicycle void changeGear(int val); //abstract methods void changeSpeed(int inc); void applyBrakes(int dec); void ringBell(int count); } class NewCycle implements Bicycle{ //class for a new cycle int speed=0; //stores the speed value int gear=0; //stores the gear value @Override public void changeGear(int val) { //method to change the gear gear=val; } @Override public void changeSpeed(int inc) { //method to change the speed speed=speed+inc; } @Override public void applyBrakes(int dec) { //method to apply brakes speed=speed-dec; } @Override public void ringBell(int count) { //method to ring the bell for(int i=0;i<count;i++){ System.out.print("Clang!!"+" "); } System.out.println(""); } public void printState(){ //method to print the states System.out.println("Ring bell, Speed, Gear,…
- Conver the class To UML diagram class Clint { private String accNumber; private String holderName; private long currBalance; public Clint() { currBalance = 0; } public Clint(String acc, String name, long bal) { accNumber = acc; holderName = name; currBalance = bal; } Scanner sc = new Scanner(System.in); // deposit money into the bank account by given amount amt public void deposit(long amt) { currBalance += amt; } // if amount is not given ask the user for the amount public void deposit() { System.out.print("Enter Amount(to deposit): $"); long amt = sc.nextLong(); currBalance += amt; } // withdraw money from the bank account public void withdraw(long amt) { if (currBalance >= amt) { currBalance -= amt; } else { System.out.println("Insufficient funds!"); } } // if amt is not given ask the user for the amount public…1) Draw a class diagram depicting the below code. class Doctor { void Doctor Details () { System.out.println("Doctor Details..."); } class Surgeon extends Doctor { void Surgeon_Details () { System.out.println("Surgen Detail..."); } } public class Hospital { public static void main(String args[]) { Surgeon s = new Surgeon (); } } } 2) Establish an association between Person class and Book Class given below. public class Person { } s. Doctor Details (); s. Surgeon Details (); } private String name; private int age; public Person (String initialName) { this.name = initialName; this.age = 0; } public void printPerson() { } public String getName() { return this.name; } System.out.println(this.name + age public class Book { private String name; private String publisher; private ArrayList authors; // constructor public ArrayList getAuthors() { return this.authors; } public void addAuthor (Person author) { this.authors.add(author); } + this.age + 11 years");public class date { private int day; // from 1 to 31 private int month; // from 1 to 12 private int year; // from 2000 upwards public void advance (); // move to next day }; Implement a constructor that initializes new objects of date class to be set to the 1st of January 2000. Implement setters for day, month, and year. Implement the advance method, which moves to the next day, ensuring that all data members are updated appropriately.
- public class Cylinder { public void smoothen() { } } } public abstract class Vessel implements Steerable { private Engine e; } System.out.println("Smoothening.."); public Engine getEngine() { return e; } public void setEngine (Engine e) { this.e = e; } public abstract void turnOn(); public class Engine { private Cylinder [] y; private int cyls = 1; static final int maxCylinders = 12; public void addCylinder (Cylinder y) { if (cylsCreate a subclass named Square from the superclass Geometricobject. Create an instance variable named width with initial value 0. Create a no-arg constructor. Create the another constructor, which has one parameter named wid. ASsign the wid to the instance variable named width. Create the getWidth() method, the setWidth() method. Override the getArea() method. Override the getPerimeter() method. Create a test class named Test to create an instance with wid= 6 from Square class. Call the getArea() and getPermeter() methods to print out the area and perimeter of the square with width=6.Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: The program should create a Triangle object with these sides and set the color and filled properties using the input The program should display the area, perimeter, color, and true or false to indicate whether it is filled or notSEE MORE QUESTIONS