Create an abstract class Plant which contains an abstract method called Photosyntesis()
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create an abstract class Plant which contains an abstract method called Photosyntesis()
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- PROGRAMMING LANGUAGE: JAVA SUBJECT: ADVANCED OOP WITH JAVA QUESTION NO 1: Make an abstract class named A1 with 2 abstract methods, then implement those methods in child class.Interfaces provide more advantages than abstract classes.Course Title: Modern Programming Language Please Java Language Code and Correct Code Please Question : Design an abstract class GeometricObject. GeometricObject must ensure that its children must implement calcArea() method. Design Rectangle18ARID2891 and CircleMJibranAkram Classes as children of GeometricObject class with overridden toString() method to return “Rectangle18ARID2891 with w Width and h Height is drawn” OR “CircleMJibranAkram with r Radius is drawn”. The attributes of Rectangle18ARID2891 are length, width. The attribute of CircleMJibranAkram is radius Hint: Area of circle=πr2 , Area of rectangle= width*length
- Vehicle is an abstract class. Create the Airplane class as a subclass of Vehicle. Extend and override Airplane as necessary to meet the criteria below. The travel method should return the distance traveled by the Airplane object. CODE: abstract class Vehicle { public abstract double travel(double time);} //add class definitions below this line //add class definitions above this line public class Exercise2 { public static void main(String[] args) { //add code below this line //add code above this line }}Course Title: Modern Programming Language Please Java Language Code Question : Design an abstract class GeometricObject. GeometricObject must ensure that its children must implement calcArea() method. Design Rectangle18-ARID-2891 and CircleM.JibranAkram Classes as children of GeometricObject class with overridden toString() method to return “Rectangle with w Width and h Height is drawn” OR “Circle with r Radius is drawn”. The attributes of Rectangle are length, width. The attribute of Circle is radius Hint: Area of circle=πr2 , Area of rectangle= width*length// define the interface interface Measurable { public abstract double getArea(); } // create an abstract class shape abstract class Shape implements Measurable { String type; String name; // constructor of Shape class Shape(String name) { this.name = name; } // accessor for type public String getType() { return type; } // accessor for name public String name() { return name; } // setter for name public void setName(String name) { this.name = name; } // define toString method public String toString() { return (type + " : " + name); } } // define Rectangle class that extends Shape class class Rectangle extends Shape { double width; double height; Rectangle(String name, double width, double height) { super(name); this.type = "rectangle"; this.width = width; this.height = height; } public double getWidth() {…
- Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: The program should create a Triangle object with these sides and set the color and filled properties using the input The program should display the area, perimeter, color, and true or false to indicate whether it is filled or notShape -width: double -length: double +allmutatorMethods Shapes2D Shapes3D -height:double *calSize():double +calVolume():double 1. Define class Shape, 2DShape and 3DShape as per UML class diagram given. 2. Define all mutator methods(set and get) for all classes. 3. Define methods calArea() with formula area - width * length for 2DShapes. 4. Define methods calArea() with formula calvolume, volume = width*length*height for 3DShapes. In the main program, declare and set data in 1 object of 3DShapes. Create an array OR ArrayList of 2DShapes, set and display the info of all objects as shown in the output. 5.The top level class of creators in the abstract factory is a(n) Select one: a. concrete class b. abstract class c. interface
- From a practical standpoint, interfaces outperform abstract classes.java programing can i uave screenshot also (1) E Define an abstract class named Shape which contains two methods calArea() and calPermeter() with the public modifier.Abstract classes and interfaces may be used interchangeably to specify the behavior of objects.How do you know whether you need an interface or an abstract class?