Write a Java program “PointTester”, that constructs two points with coordinates (3, 4) and (–3, –4).
Q: Create an interface containing three methods, in its own package. Implement the interface in a…
A: Program area.java package areas; interface area{ double pi=3.14; double computecircle(double…
Q: Write a class to model a television set. A TV has a constructor that takes the brand as a String. It…
A: PROGRAM EXPLANATION: - The TV class implements the Comparable interface public class TV implements…
Q: Create a Mr. Potato Head in java, using Jframe 4 circles: head, eyes, and mouth should be shown…
A: <!DOCTYPE html><html> <head> <title>Mr. Potato Head</title> <link…
Q: 2. Write an interface for Tossable. We will say that every Tossable item has a way to toss it and we…
A: Bakable.java package leetcode; public interface Bakable { public void bake(); } 2) Potato.java…
Q: In java How to compare two objects in java? for example :- take one number of long type and other…
A: approach :- given two numbers and you have to create two object of double and long class with…
Q: Add the following constructor to your Rectangle class: public Rectangle(Point p, int width, int…
A: Gien: Add the following constructor to your Rectangle class:public Rectangle(Point p, int width, int…
Q: Write a java program that shows a square frame filled with 10 buttons labeled 1 to 10, when one of…
A: import javax.swing.*; import java.awt.*;import java.awt.event.*; public class Main implements…
Q: In this exercise, you are going to build on your Circleclass from the previous exercise. You are…
A: Modification to be done in the program: To add the areaDifference() method that returns the…
Q: Help me out with this java problem. Given partial codes of the Colored interface and Point…
A: ANSWER:-
Q: Write a class for a Chicken that also implements your interface. The Chicken’s type will be…
A: Here in the section of chicken sound where the condition is that 50 % of time chicken will sound…
Q: Implement a class Car with the following properties. A car has a certain fuel efficiency (measured…
A: public class Car{ public static void main(String[] args){ Car myHybrid = new Car(50);…
Q: Write a class to model a television set. A TV has a constructor that takes the brand as a String. It…
A: PROGRAM: TV.java //Defining the class and implementing the comparable class class TV implements…
Q: Add the following method to the Point class: public double distance(Point other) Returns the…
A: Solution: Programming language used: Java Program code for distance method - (Note: all…
Q: Q2: Write the Java code corresponding to the following UML diagram. Then, create two objects from…
A: I implemented the above in below java code. Please go through it.
Q: In this task by using java language , you should create the moving box example belwo, then you…
A: Required:
Q: Write in Java with 0OOP concepts six classes, to read a number of the color in RGB style and convert…
A: import java.util.*; class red{ double red; public double getRed() { return red; }…
Q: Implements an interface having three methods eat, travel, bark in class ANIMAL having three child…
A: Program Plan: Create an interface named Animal In that interface declare methods…
Q: Create new method in the Rectangle class called getArea to calculate the area of the rectangle.…
A: Here I have created a class Rectangle, with 2 variables length and breadth. Then I have created a…
Q: Given below is a Rectangle class consisting of an upper left coordinate and a lower right…
A: ANSWER: public class Point{ int xCoordinate; int yCoordinate;}
Q: PLEASE ENSURE TO USE THE FRAMEWORK PROVIDED IN THE IMAGES, AND THAT IT WORKS WITH THE TESTER CLASS.…
A: CODE TEXT SO YOU DON'T HAVE TO TYPE :) public class Circuit { private int firstSwitchState; // 0…
Q: How many different ways can you think of to indicate that a method has received incorrect parameter…
A: As a any software ,you make a GUI and human user. basically only two conditions to get incorrect…
Q: In this task by using java language you should create the moving box example belwo, then you should…
A: Our task is to using java language, you should create the moving box example belwo, then you should…
Q: Implement the line below in Java. bel' (i) = bel(i – 2) x 0.25 + bel(i – 1) x 0.5 + bel(i) × 0.25;…
A: I am using the Scanner methods nextInt() and nextLine() for reading input. It looks like this:…
Q: This may make more sense if I show you a sample run of a program that implements the wizard shown…
A: You can put the case statement tp soleve the following query: switch(expression) { case x: //…
Q: Write a method called prettyOutput for the maze where you output it in a format that is easier to…
A: - We have to print the maze according to the provided conditions.
Q: Write an OOP program that includes a class named "Shape". Next, create two objects from the class;…
A: class Shape{ public void print_shape(){ System.out.println("This is shape"); } } //…
Q: In this exercise, you are going to build on your Circleclass from the previous exercise. You are…
A: public class Circle { private double radius; public Circle(double theRadius) { radius =…
Q: Experiment with inserting different amounts of money before printing tickets. Do you notice anything…
A: To experiment inserting different amount of money in the machine.
Q: Q2: Write the Java code corresponding to the following UML diagram. Then, create two objects from…
A: Here I have created the class named Polygon. Next, I have created the variable and then I have…
Q: Write a program to print the area of rectangle by creating a class named "Rectangle" with…
A: public class Main{ public static void main(String[] args) { Rectangle r1=new Rectangle(12,13);…
Q: For this assignment, create a child class of car that creates a car of a randomly generated color.…
A: //Adding the package package javafx.swing; //Importing the required header files import…
Q: Exercise 2 - Distance Calculator Inside the Lab2 project, add a new class with the main method…
A: Hello student. Greetings from my side. Hope you are doing great. As per our company's policy, we are…
Q: Write a Rectangle class to represent rectangles, with two data fields (width, height) and four…
A: Given: Write a Rectangle class to represent rectangles, with two data fields (width, height) and…
Q: Complete the TrafficLightComponent class to draw a traffic light such as this one. The rectangle…
A: Program: File name: “TrafficLightComponent.java” //Import necessary packages import java.awt.Color;…
Q: Create a gui in Java using swing or jframe Sample example is here
A: Explanation: I have provided explanation within the code in the comment. Code run successfully as…
Q: PLEASE ENSURE TO USE THE FRAMEWORK PROVIDED IN THE IMAGES, AND THAT IT WORKS WITH THE TESTER CLASS.…
A: Coded using Java.
Q: Java I have a list of integers from 1 to 90, and I have 90 labels in scenebuilder. I want to give…
A: Q. I have a list of integers from 1 to 90, and I have 90 labels in scenebuilder. I want to give each…
Q: Find examples of javadoc key symbols in the source code of the TechSupport project. How do they…
A: Several special key symbols are provided for formatting the documentation in Java using javadoc.…
Q: Modify the GeometricObject class to implement the Comparable interface and define a static max…
A: Code to Copy: import java.util.*; //Implementation of GeometricObject class public class…
Q: Q2: Write the Java code corresponding to the following UML diagram. Then, create two objects from…
A: abstract class Polygon{ protected String color; protected int numberOfSides; public…
Q: In Java, please. Complete the Course class by implementing the findStudentHighestGpa() method,…
A: The solution for the above given question is given below:
Q: Given the enum below, write Kotlin code that will either output "Primary Color", or "Secondary…
A: Algorithm: Create a main function Prompt to input color from the user Check if the input color is…
Q: i need to write code in java application (GUI) about simulates a microwave oven
A: ANSWER:-
Q: What is a HashMap? What is its purpose and how do you use it? Answer these questions in writing, and…
A: What is a HashMap? Java HashMap is a hash table-based implementation of Java's Map interface. A…
Trending now
This is a popular solution!
Step by step
Solved in 2 steps with 1 images
- Help with JavaFX barchart: I have a program that allows a user to deposit and withdraw money while updating their balance based on the month the transaction occured, but I am having trouble with the programs class and am trying to make a bar chart that will have the total balance of that month, so as an example in May the bar would show $70, while the bar for June would show $100, even if the deposits were $20 and $50, then $30, $40 and $30.Write a Rectangle class. Its constructor should accept length and width as a parameter. It should have methods that return its length, width, perimeter, and area. (Use Java) Show a demonstration where you create two separate rectangles.Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…
- In java language Write a Rectangle class. A Rectangle has properties of width and length. You construct a Rectangle object by providing the width and length in that order. If no width and length are provided to the constructor, construct a Rectangle with width 0.0 and length 0.0. We want to be able to get and set both the width and the length independently. We also want to be able to ask for the area of the rectangle and the perimeter of the rectangle. What will the object need to remember? width and length - those are the instance variables. Rectangle class has these constructors : public Rectangle() - Constructs a new rectangle with width and length of 0.0. public Rectangle(double width, double length) - Constructs a new rectangle with the given width and length. Remember that the job of the constructor is to initialize the instance variables. It has these methods. public double getWidth() - Gets the width of this Rectangle public double getLength() - Gets the length of this…In java language Write a Rectangle class. A Rectangle has properties of width and length. You construct a Rectangle object by providing the width and length in that order. If no width and length are provided to the constructor, construct a Rectangle with width 0.0 and length 0.0. We want to be able to get and set both the width and the length independently. We also want to be able to ask for the area of the rectangle and the perimeter of the rectangle. What will the object need to remember? width and length - those are the instance variables. Rectangle class has these constructors : public Rectangle() - Constructs a new rectangle with width and length of 0.0. public Rectangle(double width, double length) - Constructs a new rectangle with the given width and length. Remember that the job of the constructor is to initialize the instance variables. It has these methods. public double getWidth() - Gets the width of this Rectangle public double getLength() - Gets the length of this…Write a java program that will create a Deck object and shuffle the deck. Then, you will draw ten cards from the deck and perform selection statements that carry out the following: If the card is red, then print “Card is red” to the screen. Otherwise, print “Card is black” to the screen. If the card is a picture card, print “That's a picture card”. If the card is an ace, print “That's an Ace”. If the card has a value less than 6, print “Card has a small value”. If the card has a value between 6 and 10 (inclusive), print “Card has a large value”. In the source code, write an algorithm for the program in a comment block. Also, in a comment block, paste the results of running your program. Print out and turn in the completed source code with those comments.
- Exercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.Computer Science Create a UML diagram of the following methods & classes (java language) using LucidApp. Class Name Method Description Calculation Multiply Multiplies two variables with data type double and returns the product Returns the area of the Rectangle using the method "Multiply" of the "Calculation" class in the calculation Rectangle Area Rec_Prism Volume - Returns the volume of a Rectangular Prism - Inherits class "Rectangle" and utilizes the method "Area" in the calculation Triangle Returns the area of the Triangle using the method “Multiply" of the "Calculation" class in the calculation Area Tri_Prism Volume Returns the volume of a Triangular Prism - Inherits class "Triangle" and utilizes the method "Area" in the calculation Reflexive Power - Inherits class "Calculation" - Returns the product of a number multiplied by itself based on the exponent - Requires two input parameters: a = the number b= the exponent - Calls the method "Multiply" to perform the multiply operation.…Look at the header of the method below, and then implement a sample call to it in your code.private static void ShowValue ()
- Write a program that simulates picking a card from a deck of 52 cards. Your program should display the rank (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King) and suit (Clubs, Diamonds, Hearts, Spades) of the card.Design an application that does the following: A Solid can be a FlatSurfaceSolid or a CurvedSurfaceSolid. Every solid will have a volume. The method volume will be polymorphic. A solid has faces, vertices and edges. A flat-surface solid also has a variable called side which represents the length of the side. A curved-surface solid also has a radius. A Cube is a FlatSurfaceSolid. A cube has 6 faces, 8 vertices and 12 edges. It will have a side. A Sphere is a CurvedSurfaceSolid. It has 1 face, 0 vertices and 0 edges. It will have a radius. Create an ArrayList of solids (driver file named YourLastNameCISC231Q1.java). The arraylist will have 4 elements – 2 cubes (one with side length 3 and another will side length 4) and 2 spheres (one with radius 3 and another with radius 4). Create a driver class to instantiate an array of solids and display the details of each solid along with the volume of each solid.Write a program that creates two rectangular shapes and then animates them. The two shapes should start on opposite ends of the screen and then move toward each other. When they meet in the middle of the screen, each shape reverses course and moves toward the edge of the screen. The two shapes keep oscillating and bouncing off of each other in the middle of the screen. The program terminates when the shapes meet each other in the middle for the tenth time.