Update the Register class so that it implements the Iterable interface and defines an appropriate iterator method.
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a) Update the Register class so that it implements the Iterable interface and defines an appropriate iterator method.
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- T or F -Functions are considered to be objects in JavaScript because they contain three critical attributes: data, methods that act on the data, parameters for passing the data also known as awareness. -A recursive function is a function that calls itself and eventually returns default value to break out of the recursion. -A function that is used to create a new object is called an anonymous function. -Attributes define additional characteristics or properties of the element which is the same as for the start tag. -Javascript is similar to the Java programming languageParking (car Cars[], car Park[], int Area) { Car Cr, int CrNb; CrNb <-- 0; Park <-- { }; Cr <-- Select (Cars) I/ Cr = / if the Cars = {} while (Feasible (Cr)) do { Remove (Cr, Cars); Add (Cr, Park); CrNb <-- CrNb +1; Cr <-- Select (Cars) } if exist-Solution (Park) Then Success else return Error } Trace the above Greedy algorithm with the following data: Area = 1000, Cars [100, 50, 90, 70. 200, 300, 400, 80, 200] the cost for each parked car is 3JD. The objective function is: %3D k Max (ΣCis 1000) K |=1class Airplane – highlights -- planeID : String -planeModel: String //”Boeing 757” etc. --seatCapacity : int //would vary by outfitting ………… Assume getters and setters, toString(), constructor with parameters and constructor ……………… Write lambdas using a standard functional interface to: a) Given a plane object and a required number of seats as an input, determine if the given plane meets or exceeds the required capacity b) Output the plane description if capacity is less than 80% of a specified number (We would use his for planning aircraft assigned to various routes. ) c) Adjust the seats in a plane by a specified positive or negative number [after modifications have been made to the interior.] …and write an example for each showing the usage, using an Airplane instance plane1
- UML Diagrams: Course -courseName: String -students: Student [] -numberOfStudents: int +Course(courseName : String) +getCourseName() : String +addStudent (student : Student) : void +addStudent (studentName: String): void +dropStudent(studentId: int ) : void +getStudents() : Student [] +getNumberOfStudents() : int a. How many constructors does Course have? b. How many methods that are void? c. How many methods that return a value? d. What is the parameter to the method dropStudent?Task 2: Design an Order class (UML) with accessor methods for its instance variables. Order orderID: integer Items: Vector tax: double shipping: double Paid: boolean// CONSTANT// static const int MAX_SIZE = ____// IntSet::MAX_SIZE is the highest # of elements an IntSet// can accommodate.// CONSTRUCTOR// IntSet()// Pre: (none)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements).// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)// Post: True is returned if the invoking IntSet has no relevant// relevant elements, otherwise false is returned.// bool contains(int anInt) const// Pre: (none)// Post: true is returned if the invoking IntSet has anInt as an// element, otherwise false is returned.// bool isSubsetOf(const IntSet& otherIntSet) const// Pre: (none)// Post: True is returned if all elements of the invoking IntSet// are also elements of otherIntSet, otherwise false…
- Why do we use generic methods? Generic methods allows for code reuse (for different data types) Generic methods allows for the Object class (the generic data type) to be used Generic methods allow for handling abstract class (of which there can be no instantiations) The compiler will automatically generate test cases based on the appropriate data typesDesign a struct with following members: p_num_lots, int* type pa_lots, int [] type (dynamically allocated) Implement following methods: parameterized constructor which takes an int for num of lots copy constructor copy assignment operator destructorSoftware Requirements: • Latest version of NetBeans IDE • Java Development Kit (JDK) 8 Procedure: 1. our progras from rhFactor non-static and private. Remove the constructor with two (2) parameters. 2o upply uncapsutation Make bloodType and 2. The names of the public setter and getter methods should be: • setBloodType() • setRhFactor() getBlood Type() getRhFactor() 3. Use the setter methods to accept user input. 4. Display the values by calling the getter methods. Sample Output: Enter blood type of patient: Enter the Rhesus factor (+ or -): O+ is added to the blood bank. Enter blood type of patient: B Enter the Rhesus factor (+ or -): B- is added to the blood bank.
- #include <iostream> using namespace std;struct Triple{int row, col, value;}; class Matrix; class MatrixNode{friend class Matrix;friend istream& operator>>(istream&, Matrix&);private:MatrixNode *down, *right;bool head;union{MatrixNode *next;Triple triple;};MatrixNode(bool, Triple*);}; MatrixNode::MatrixNode(bool b, Triple *t){head = b;if (b){right = down = this;}else triple = *t;};class Matrix{friend istream& operator>>(istream&, Matrix&);public:~Matrix();MatrixNode*private:MatrixNode *headnode;}; Matrix::~Matrix(){// Return all nodes to the av list, which is a chain linked// via the right field.// av is a static variable pointing to the first of the av list.if (!headnode )return; // no nodes to deleteMatrixNode *x = headnode->right; headnode->right = av;av = headnode; // return headnode while (x != headnode) { // return nodes by rowsMatrixNode *y = x->right;x->right = av;av = y;x = x->next; // next row}headnode = 0;} istream&…#include <iostream> using namespace std;struct Triple{int row, col, value;}; class Matrix; class MatrixNode{friend class Matrix;friend istream& operator>>(istream&, Matrix&);private:MatrixNode *down, *right;bool head;union{MatrixNode *next;Triple triple;};MatrixNode(bool, Triple*);}; MatrixNode::MatrixNode(bool b, Triple *t){head = b;if (b){right = down = this;}else triple = *t;};class Matrix{friend istream& operator>>(istream&, Matrix&);public:~Matrix();MatrixNode*private:MatrixNode *headnode;}; Matrix::~Matrix(){// Return all nodes to the av list, which is a chain linked// via the right field.// av is a static variable pointing to the first of the av list.if (!headnode )return; // no nodes to deleteMatrixNode *x = headnode->right; headnode->right = av;av = headnode; // return headnode while (x != headnode) { // return nodes by rowsMatrixNode *y = x->right;x->right = av;av = y;x = x->next; // next row}headnode = 0;} istream&…class displayClass{public:void print();...private:int listLength;int *list;double salary;string name;} Write the definition of the function to overload the assignment operator for the class displayClass.