nario: You are creating a text-based adventure game that will give the player a scenario and will allow them to pick a variety of actions that they can perform, which will then lead to another scene with another set of actions. The theme or story of the text-based adventure game will be up to you to decide. You can either base it on an existing story or come up with an original story of your own. If you are basing your story on an existing story, please tweak it or add some unique changes of your own to distinguish your story. Your text-based adventure game should have a minimum of 5 "levels" or "steps" in the story. In other words, the text-based adventure game should allow the player to make 5 actions in a row minimum that will not result in a game over for the player. This means that you can have "game over" states that end after the 1st or 2nd action, but at least one string of actions must have 5 actions in a row that result in a "win". After displaying a scene, the player must be given a minimum of 3 choices that the

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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  • create a Python application that applies concepts of decorators in Python.
  • Scenario: You are creating a text-based adventure game that will give the player a scenario and will allow them to pick a variety of actions that they can perform, which will then lead to another scene with another set of actions. The theme or story of the text-based adventure game will be up to you to decide. You can either base it on an existing story or come up with an original story of your own. If you are basing your story on an existing story, please tweak it or add some unique changes of your own to distinguish your story.
  • Your text-based adventure game should have a minimum of 5 "levels" or "steps" in the story. In other words, the text-based adventure game should allow the player to make 5 actions in a row minimum that will not result in a game over for the player. This means that you can have "game over" states that end after the 1st or 2nd action, but at least one string of actions must have 5 actions in a row that result in a "win".
  • After displaying a scene, the player must be given a minimum of 3 choices that they can take for that particular scene. Please do try to have unique actions per scene so that the game will feel like you are really making a substantial impact on the story and not just copy-pasting the same set of actions. 
  • The application must make use of decorators in the source code. How you implement this is up to you, as long as you are applying the concepts of decorators in some capacity to achieve the requirements of the activity. 
[GAME START] You wake up in a dark cell, feeling groggy and cold. After regaining your senses, you inspect the room you are in.
You notice that your right leg has legcuffs on it which are connected to a socket on the wall to your right.
You notice a old bed to your self. When you look down, you notice that you are wearing rags instead of your usual clothes.
There seems to be a tapping sound coming from the room to your left. What do you do?
[1] Inspect the legcuffs.
[2] Scream for help
[3] Listen to the tapping sound
>>>1
You inspect the legcuffs around your leg and notice that they are old and rusted. A well placed hit with a stone might break them.
If you do try to break them, that might alert anyone nearby to what you are doing. You might want to look around a bit more before breaking the legcuffs.
What do you do?
[1] Break the legcuffs
[2] Don't break the legcuffs
[3] Yank the chain with your leg
>>>1
You grab a nearby rock and bash the legcuffs as hard as you can but as you attempt to break the legcuffs, you start to hear sounds of footsteps
heading in your direction. The sounds seems to be getting closer and closer by the second. You can try breaking the legcuffs or getting on your
captor's good side by pretending you weren't trying to escape. You can also try using the rock you have as a ranged weapon.
What do you do?
[1] Continue breaking the legcuffs
[2] Throw the rock away and pretend nothing happend
[3] Lift the rock and prepare to throw it
>>>1
Transcribed Image Text:[GAME START] You wake up in a dark cell, feeling groggy and cold. After regaining your senses, you inspect the room you are in. You notice that your right leg has legcuffs on it which are connected to a socket on the wall to your right. You notice a old bed to your self. When you look down, you notice that you are wearing rags instead of your usual clothes. There seems to be a tapping sound coming from the room to your left. What do you do? [1] Inspect the legcuffs. [2] Scream for help [3] Listen to the tapping sound >>>1 You inspect the legcuffs around your leg and notice that they are old and rusted. A well placed hit with a stone might break them. If you do try to break them, that might alert anyone nearby to what you are doing. You might want to look around a bit more before breaking the legcuffs. What do you do? [1] Break the legcuffs [2] Don't break the legcuffs [3] Yank the chain with your leg >>>1 You grab a nearby rock and bash the legcuffs as hard as you can but as you attempt to break the legcuffs, you start to hear sounds of footsteps heading in your direction. The sounds seems to be getting closer and closer by the second. You can try breaking the legcuffs or getting on your captor's good side by pretending you weren't trying to escape. You can also try using the rock you have as a ranged weapon. What do you do? [1] Continue breaking the legcuffs [2] Throw the rock away and pretend nothing happend [3] Lift the rock and prepare to throw it >>>1
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