nario: You are creating a text-based adventure game that will give the player a scenario and will allow them to pick a variety of actions that they can perform, which will then lead to another scene with another set of actions. The theme or story of the text-based adventure game will be up to you to decide. You can either base it on an existing story or come up with an original story of your own. If you are basing your story on an existing story, please tweak it or add some unique changes of your own to distinguish your story. Your text-based adventure game should have a minimum of 5 "levels" or "steps" in the story. In other words, the text-based adventure game should allow the player to make 5 actions in a row minimum that will not result in a game over for the player. This means that you can have "game over" states that end after the 1st or 2nd action, but at least one string of actions must have 5 actions in a row that result in a "win". After displaying a scene, the player must be given a minimum of 3 choices that the
nario: You are creating a text-based adventure game that will give the player a scenario and will allow them to pick a variety of actions that they can perform, which will then lead to another scene with another set of actions. The theme or story of the text-based adventure game will be up to you to decide. You can either base it on an existing story or come up with an original story of your own. If you are basing your story on an existing story, please tweak it or add some unique changes of your own to distinguish your story. Your text-based adventure game should have a minimum of 5 "levels" or "steps" in the story. In other words, the text-based adventure game should allow the player to make 5 actions in a row minimum that will not result in a game over for the player. This means that you can have "game over" states that end after the 1st or 2nd action, but at least one string of actions must have 5 actions in a row that result in a "win". After displaying a scene, the player must be given a minimum of 3 choices that the
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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- create a Python application that applies concepts of decorators in Python.
- Scenario: You are creating a text-based adventure game that will give the player a scenario and will allow them to pick a variety of actions that they can perform, which will then lead to another scene with another set of actions. The theme or story of the text-based adventure game will be up to you to decide. You can either base it on an existing story or come up with an original story of your own. If you are basing your story on an existing story, please tweak it or add some unique changes of your own to distinguish your story.
- Your text-based adventure game should have a minimum of 5 "levels" or "steps" in the story. In other words, the text-based adventure game should allow the player to make 5 actions in a row minimum that will not result in a game over for the player. This means that you can have "game over" states that end after the 1st or 2nd action, but at least one string of actions must have 5 actions in a row that result in a "win".
- After displaying a scene, the player must be given a minimum of 3 choices that they can take for that particular scene. Please do try to have unique actions per scene so that the game will feel like you are really making a substantial impact on the story and not just copy-pasting the same set of actions.
- The application must make use of decorators in the source code. How you implement this is up to you, as long as you are applying the concepts of decorators in some capacity to achieve the requirements of the activity.
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