Build an application where each time a button is clicked, a random number from 1 to 100 is displayed in a textField.
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Java
Problem 2-1 Random Number Problem
Build an application where each time a button is clicked, a random number from 1 to 100 is displayed in a textField.
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- C# program in Visual Studio Code. Print a line that states "Your Name"CENGAGE MINDTAP Programming Exercise 6-4 Instructions Write an application that prompts a user for two integers and displays every integer between them. Display There are no integers between X and Y if there are no integers between the entered values. Make sure the program works regardless of which entered value is larger. An example of the program is shown below: Enter an integer >> 12 Enter another integer >> 20 The numbers between 12 and 20 include: 13 14 15 16 17 18 19 Grading Write your Java code in the area on the right. Use the Run button to compile and run the code. Clicking the Run Checks button will run pre-configured tests against your code to calculate a grade. Once you are happy with your results, click the Submit button to record your score.Java ATM Machine ATM machines are used to withdraw and deposit cash in addition to make balance inquiries. The user enters a card in the ATM's card reader, then the ATM, and through its console screen, asks the user to enter the card 4 digit PIN number. If the PIN is verified by the Bank (which keeps a list of bank accounts), the ATM will present the user with a menu of the available choices (Transactions), otherwise, invalid PIN message will be displayed, users can try to enter the PIN three times after which the card will be claimed by the machine. If the user choses to withdraw, he will be presented with a menu of a specific amounts or he can enter the amount, if the user balance is sufficient and if the cash dispenser has the amount available, the cash amount will be dispensed from the cash dispenser. 1. Withdraw 2. Balance inquiry At any time during a transaction, the user can choose to cancel and thus end the transaction 1. Ready: waits the user to enter the Card 2. Card Card…
- Instructions: IMPORTANT: This is a continuation of the previous part of the project and assumes that you are starting with code that fulfills all requirements from that part of the project. Modify the your code from the previous part of the project to make it modular. In addition to the main method, your code must include the following static methods: Method 1 - displayTitle A method that creates a String object in memory to hold the text “Computer Hardware Graphics Quality Recommendation Tool” and displays it Method 2 – getResolutionString A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution. The method should return the appropriate String representation of the monitor resolution. For example, if the method is passed an integer value of 1, it should return a String with a value of “1280 x 720”. (See Step 4 of Project 1) Method 3 – getMultiplierValue A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution and…Please provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…java code Fields and methods given Book Fields String title String author int copies Methods Book(String title,String author,int copies) Book() getTitle()String setTitle(String title) getCopies()int setCopies(int copies) toString Question create a method called destroyCopy which will decrement the copies field create a method called newCopy which will increment the copies field create method called upSize which will receive through a number representing the percentage in which the library is going to expand,this method should then return the number of copies that need to be purchased to adhire to the upsizing. put a comment in the line above these three methods destroCopy,newCopy and upsize.The comment should read Unused method.
- A(n) _____________ is generated when a user interacts with a GUI object. a. error b. occasion c. method d. eventComputer Science Many websites let users rate items by selecting some number of stars. On the web, this is usually implemented with a small Javascript program that runs in the browser. In any state, a sequence of stars is displayed, with a (possibly empty) prefix in a distinct color, representing the current selection. The user can extend and contract the prefix simply by hovering over the displayed stars. When the user clicks on a star, the current selection is submitted, and the browser issues an HTTP POST request to the server. The selection may start showing no stars (that is, the empty prefix), or it may already show one star or more. To allow the user to reset to no stars, a click on the final star in the previous submission is treated as a reset. Model this mechanism as a transition system. You should start by designating events; you may need to refine your designations as you think more carefully about the problem. You should include, in addition to the user inputs, the outputs…Program Description: PasswordGenerator.java You have to implement a program that creates three buttons to display the digits of a password a button to generate a password a button to reset the password Additional Requirements: The top three digit buttons are not interactive as they are only used to display numbers from 0 to 9. The text size of the buttons should be 30 pixels and font should be Arial. There should be 5 pixels distance between the buttons.
- JAVA You are to create a banking Java program/application that will be used by a bank manager and a customer. The program can perform the following tasks: The main( ) creates a menu for a bank manager and a bank customer. For a bank manager, he/she can add information of bank customers and display all customer records. For a bank customer, he/she can make a deposit to a bank account and withdraw money from the account. Hint: The main ( ) could have a static method that allows a bank manager to add customers’ information to a text file. The information consists of Customer ID, Name (full name), and Email Address. Note that a loop should be used to perform the manager's task. As a result from the process, a text file "BankCustInfo.txt" is created. Also, the main( ) could have another static method that allows the bank manager to display all customer records to the screen. Create a class, BankCustomer, that contains attributes such as CustomerID and Balance. The class allows a bank…Question: Please support sharing short answers to the attached question.Lab 12 - Advanced JavaFX Controls Part 1: Make a new copy of the JavaFX program SimpleCalculator that you developed in Lab 11, then add to it a menu with four menu items as shown below. This menu should allow a user to perform addition, subtraction, multiplication, and division. Simple Calculator I Simple Calculator Operation Operation First Number: Add Ctrl+A Subtract Ctrl+S Second Number: Multiply Ctrl+M Result: Divide Ctrl+D Add Subtract Multiply Divide Add Subtract Multiply Divide Discuss: 1. Where to place the menu bar? Is the menu bar should be placed at the top of the border pane? 2. Is it better to use methods for implementing addition, subtraction, multiplication, and division tasks and call those methods whenever they are needed instead of rewriting the same code once for the buttons and again for the menu items? 3. How can you assign keyboard accelerator to a menu item (such as: Ctrl+A to Add)?