In PYTHON Using one of the loop construct draw: - Ten dashed Horizontal lines - Each line of length 150 units (or pixels) - All lines aligned at the same left vertical margin - Lines 10 units apart each other Note - Set the length of solid segment to 10 units - Set the length of the non-visible segment to 5 units Assumption - Use of Turtle library
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In PYTHON
Using one of the loop construct draw:
- Ten dashed Horizontal lines
- Each line of length 150 units (or pixels)
- All lines aligned at the same left vertical margin
- Lines 10 units apart each other
Note
- Set the length of solid segment to 10 units
- Set the length of the non-visible segment to 5 units
Assumption
- Use of Turtle library
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- See the sample outputs for more clarification. Project Specifications Input for this project: Values of the grid (row by row) Output for this project: Whether or not the grid is magic square Programmer's full name Project number Project due date Processing Requirements Use the following template to start your project: #include using namespace std; // Global constants // The number of rows in the array // The number of columns in the array // The value of the smallest number // The value of the largest number const int ROWS = 3; const int COLS = 3; const int MIN = 1; const int MAX = 9; // Function prototypes bool isMagicsquare(int arrayRow1[], int arrayRow2 [], int arrayRow3[], int size); bool checkRange (int arrayRow1[], int arrayRow2[], int arrayRow3[], int size, int min, int max); bool checkUnique(int arrayRow1[], int arrayRow2[], int arrayRow3[], int size); bool checkRowSum (int arrayrow1[], int arrayrow2[], int arrayrow3[], int size); bool checkColiSum(int arrayrow1[], int…PYTHON: In this assignment, you will use all of the graphics commands you have learned to create an animated scene. Your program should have a clear theme and tell a story. You may pick any school-appropriate theme that you like. The program must include a minimum of: 5 circles 5 polygons 5 line commands 2 for loops 1 global variable You may wish to use the standard code for simplegui graphics below: import simplegui def draw_handler(canvas): frame = simplegui.create_frame('Testing', 600, 600) frame.set_canvas_background("Black") frame.set_draw_handler(draw_handler) frame.start()JAVAFX: Allowed functions for drawing (Ellipse2D,CubicCurve,QuadCurve,Arc2D) [draw all of these shapes please] ID ended with 0.1 ID ended with 2.3 ID ended with 4,5 ID ended with 6.7
- Using C# create a console app doing the following Write a method that takes two integers and displays their sum. Write a method that takes five doubles and returns their average. Write a method that returns the sum of two randomly generated integers. Write a method that takes three integers and returns true if their sum is divisible by 3, false otherwise. Write a method that takes two strings and displays the string that has fewer characters. Write a method that takes an array of doubles and returns the largest value in the array. Write a method that generates and returns an array of fifty integer values. Write a method that takes two bool variables and returns true if they have the same value, false otherwise. Write a method that takes an int and a double and returns their product. Write a method that takes a two-dimensional array of integers and returns the average of the entries.double tab[5] = {3,6,9,9,15}; for(int i = 0;i<5;i++) { tab[i] = tab[i]/3; cout<<tab[i]<<" "; } 1 3 3 4 5 5 3 3 4 5 1 2 3 4 5 1 2 3 3 5JAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…
- getRandomLib.h: // This library provides a few helpful functions to return random values// * getRandomInt() - returns a random integer between min and max values// * getRandomFraction() - returns a random float between 0 and 1// * getRandomFloat() - returns a random float between min and max values// * getRandomDouble() - returns a random double between min and max values// * getRandomBool() - returns a random bool value (true or false)// * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values// * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values// * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z'// * getRandomDigit() - returns a random char between '0' and '9', or between min/max values// * getRandomChar() - returns a random printable char//// Trey Herschede, 7/31/2019 #ifndef GET_RANDOM_LIB_H#define GET_RANDOM_LIB_H #include <cstdlib>#include <random>#include…Manhattan skyline def manhattan_skyline(towers):This classic problem in computational geometry (essentially, geometry that can be done using only integer arithmetic; yes, that is an actual thing) is best illustrated by pictures and animations such as those on the page "The Skyline problem", so you can first check that it out to get an idea of what is going on. Given a list of rectangular towers as tuples (s, e, h) where s and e are the start and end x-coordinates (satisfying e>s) and h is the height of that tower, compute and return the total visible area of the towers, being careful not to double count two or more towers that are partially overlapping. All towers share the same flat ground baseline at the height. The classic solution illustrates the important sweep line technique that starts by creating a list of precisely those x-coordinate values where something relevant to the problem takes place. In this problem, the relevant x-coordinates are those where some tower either…main.cc file #include "robotutils/robotclicklistener.h" //// You do not need to edit this file.// // Helper function to create robot*.bmp. Feel free to make your own// icons and use this for inspiration./*void CreateRobotIcon() { graphics::Image image(31, 31); // Arms image.DrawLine(0, 10, 10, 15, 109, 131, 161, 6); image.DrawLine(30, 10, 10, 15, 109, 131, 161, 6); // Legs image.DrawLine(10, 15, 10, 30, 109, 131, 161, 6); image.DrawLine(20, 15, 20, 30, 109, 131, 161, 6); // Body image.DrawRectangle(5, 0, 20, 22, 130, 151, 179); // Eyes image.DrawCircle(10, 8, 2, 255, 255, 255); image.DrawCircle(20, 8, 2, 255, 255, 255); image.DrawCircle(9, 8, 2, 62, 66, 71); image.DrawCircle(19, 8, 2, 62, 66, 71); image.SaveImageBmp("robot.bmp");}*/ int main() { RobotClickListener listener{}; listener.Start(); return 0;} robot.cc file #include "robot.h" #include <string> #include "cpputils/graphics/image.h" // ========================= YOUR CODE HERE =========================//…
- for the class ArrayAverage write a code that calculates the average of the listed numbers with a double result for the class ArrayAverageTester write a for each loop and print out the resultpython: numpy def not_stealing(items): """ While you're shopping, you notice that some items you've picked up do not have a price tag. Do you steal them? NO! Instead, you decide to be a good person and replace them with another item that does have a price. - Items with no price will have a value of np.nan. - Replace np.nan values with a random price between $5 and $9, inclusive. - Return the average of the new prices in the array, rounded to 2 decimal places. - DO NOT REMOVE random.seed(1) Args: items (np.array) Returns: float >> items = np.array([4.63, np.nan, 3.78, 7.12, 12.35, 7.19, np.nan, 1.50, 2.41]) >> not_stealing(items) 5.66 """ #DO NOT REMOVE# random.seed(1) ############## # items = np.array([4.63, np.nan, 3.78, 7.12, 12.35, 7.19, np.nan, 1.50, 2.41]) # print(not_stealing(items)) # items = np.array([np.nan, np.nan, 6.18, np.nan, 18.42, 2.67, 9.14, np.nan, 14.32]) #…Attached Files: getRandomLib.h: // This library provides a few helpful functions to return random values // * getRandomInt() - returns a random integer between min and max values // * getRandomFraction() - returns a random float between 0 and 1 // * getRandomFloat() - returns a random float between min and max values // * getRandomDouble() - returns a random double between min and max values // * getRandomBool() - returns a random bool value (true or false) // * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values // * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values // * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z' // * getRandomDigit() - returns a random char between '0' and '9', or between min/max values // * getRandomChar() - returns a random printable char // // #define GET_RANDOM_LIB_H #include <cstdlib> #include <random> #include <ctime> using namespace…